![]()
Intel x86 Atom System Image API=15 Rev=1 Status=Installedįurthermore, my Android Virtual Device Manager has: Next, where are you getting an Android 4.0.3 x86 image? My Android SDK Manager has: Then re-run the app, and attach the (hugely long) `adb logcat` output. Returning to the original report, try this: So either I'm still unable to reproduce your exact scenario, or something else is going wrong. What's odd is that your original report didn't include the above logcat output, and the logcat output from your original report can't possibly be generated unless lib/x86/libmonodroid.so is present within the. The fix (for me) was to add 'x86' to the list of Supported ABIs for your Release configuration, then rebuild + reinstall the app. > E/AndroidRuntime( 1710): : Couldn't load monodroid: findLibrary returned null > E/AndroidRuntime( 1710): FATAL EXCEPTION: main > W/dalvikvm( 1710): threadid=1: thread exiting with uncaught exception (group=0xb412f180) > D/AndroidRuntime( 1710): Shutting down VM > I/ActivityThread( 1710): Pub .MonoRuntimeProvider._mono_init_: mono.MonoRuntimeProvider #ANDROID X86 EMULATOR MAC CRASH INSTALL#The result is that when I install a Release build of your app, the `adb logcat` output contains: The result is that your Release build gets the default ABIs, which is only armeabi. csproj doesn't provide a element for the 'Release|An圜PU' configuration. I feel like I really need to work on my own reading comprehension. Now Fast Deployment, is greyed out for Release builds, so I'm assuming It doesn't matter what it is set to for release, it is not used, right?įor the record I've not ever touched Fast deployment in any of these tests. #ANDROID X86 EMULATOR MAC CRASH FOR ANDROID#This is the problem here, I'm unable to do that for Android 4.0.4. the app is not using shared mono run time, meaning its all in the same package, right? Now correct me if I'm wrong, but what you want to send to google or amazon, or whatever, is the version where shared mono runtime = false, i.e. The issue is, I do a release build for any app, for x86, for android 2.2, it works, android 4.0 it works, but not for android 4.0.3. If I left the project I uploaded in Debug mode, sorry, for that. Now as far as I know it, Fast deployment only applies to debug builds, im not talking about Debug builds at all, im referring to Release. #ANDROID X86 EMULATOR MAC CRASH MAC OS X#Windows 圆4 Windows x86 Mac OS X Android Ubuntu 13.Sorry, I probably did not explain correctly. Now, all that's kept within the base package is the main class, the native calling class, et.ĭon't call into wx in static initializers - crashes on Windows. Move EmulationActivity.java and NativeGLSurfaceView.java into a new sub-package called emulation. Disabled the projection hack and the game now works fine with a.Īdd an explicit error message for outdated GCC, and remove some commented out code. The game actually needed emulate format changes and not a projection hack to work properly. ![]() #ANDROID X86 EMULATOR MAC CRASH UPDATE#Gameini database update of Metroid: Other M. Skies of Arcadia actually had an issue of i.ĭ3D11: Set proper border color for Real XFB YUY2 texture. Both games don't need projection hacks any more, they work perfectly fine with all backends. Gameini update for Skies of Arcadia and Call of duty Black Ops. lfsux/lfdx/lfdux/stfsx/stfsux/stfdx/stfdux implementations. This one just tidys up the code.Įnable fastmem for the lfs instruction for unix and OSX as well. Nevermind the previous commit, SafeLoadToEAX already calls in to UnsafeLoadToEAX if fastmem is enabled. Remove "educational purposes only" from about message.ĭarwin: Don't overwrite the C compiler if the user set one manually.įix my stupid attempt to depend on the entire Data/Sys directory. Improve context structure handling on non-Windows. lfs tends to get used to write quickly to the gatherpipe and. Change all floating point loadstores to fastmem implementations except lfs since all floating point accesses tend to be to RAM space. ![]() ![]() Windows 圆4 Windows x86 Mac OS X Android Ubuntu 13.04 Screw you comex, this doesn't even make any damn sense. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |